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Java Classic RPG 2008-05-30 (Default branch)

FreshMeat

Friday May 30, 2008. 09:56 PM
FreshMeat

Java Classic RPG is an RPG framework, engine, and game that uses OpenGL, a challenging AI, huge territories, and classic pen-and-paper turn-based combat. It is in the tradition of games like Wizardry 7 and EOB, but incorporates innovations made possible by modern computing technology. The framework and engine feature a self-containing, playable, algorithmically-generated world, and can be the base for new games. License: GNU General Public License v3 Changes: New UI windows for Encounter Phase, Turn Act Phase, Character Sheet, and Inventory were added. New Population generation algorithms were added along with a new integration level of named Towns. Economy Update Turn was implemented for growing or declining population changes. Basic level Entity relations and Entity states and Entity fragments were added. A few Objects for inventory were added. The Skill system was further implemented with object dependencies and Skill Act Forms. New animals heron and deer were added, and wolf was replaced. Smaller bugfixes and optimizations were made.
Java Classic framework engine andgame that uses OpenGL challenging huget Java Classic 2008-05-30 (Default branch)
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andgame   {key13}