Java Classic RPG is an RPG framework, engine, and
game that uses OpenGL, a challenging AI, huge
territories, and classic pen-and-paper turn-based
combat. It is in the tradition of games like
Wizardry 7 and EOB, but incorporates innovations
made possible by modern computing technology. The
framework and engine feature a self-containing,
playable, algorithmically-generated world, and can
be the base for new games.
License: GNU General Public License v3
Changes:
New UI windows for Encounter Phase, Turn Act Phase, Character Sheet, and Inventory were added. New Population generation algorithms were added along with a new integration level of named Towns. Economy Update Turn was implemented for growing or declining population changes. Basic level Entity relations and Entity states and Entity fragments were added. A few Objects for inventory were added. The Skill system was further implemented with object dependencies and Skill Act Forms. New animals heron and deer were added, and wolf was replaced. Smaller bugfixes and optimizations were made.