Equalizer 0.5 (Default branch) |
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Equalizer is a programming interface and resource
management system for scalable OpenGL
applications. An Equalizer application can run
unmodified on any visualization system, from a
singlepipe workstation to large scale graphics
clusters and shared memory visualization systems.
Equalizer is build from ground up as a parallel,
scalable programming interface, solving the common
problems for any multipipe application.
License: GNU Lesser General Public License (LGPL)
Changes:
This version focuses on scalability, most notably
by adding pixel compounds for fill-rate-bound
applications and a performance increase between
twofold and fourfold during sort-last compositing.
The Programming Guide has been extended to 43
pages and covers various new topics.
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