The TuxCap games framework is a GNU/Linux port of
the PopCap games framework, which is used for
professional 2D game development. It is written in
C++ and supports both software and hardware
accelerated drawing, comes with Python bindings, a
very fast physics engine, a particle engine, a GUI
widget system, and many documented examples to get
you started.
License: BSD License (original)
Changes:
3D acceleration capability is now automatically
detected. The game binary and resources can now be
separated from each other and installed in
different locations. SetAppDataFolder and
GetAppDataFolder were improved. Changing to the
directory containing the game binary is no longer
needed. Now only 32 bit binaries are built on 64
bit hosts. Fixes, changes, and improvements were
made to the Pycap bindings, Chipmunk bindings,
image loading, and cmake files.