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1.2+   {key13}


JGame 3.2 (Default branch)

FreshMeat

Sunday February 17, 2008. 01:23 AM
FreshMeat

JGame is a 2D game engine that runs on any Java JRE 1.2+ platform (with optional OpenGL enhancements through JOGL), and the mobile J2ME platform (CLDC1.1/MIDP2.0). It provides a high-level framework, enabling "classic" type arcade games to be developed with a minimum of code and effort. It is based on sprites with automatic animation and collision detection, and a tile-based background with easy sprite-tile interaction facilities. JGame games can be run with Web Start, as applets, or as MIDlets, without requiring any changes in the code. Graphics are scaled automatically to fit any screen size. License: BSD License (revised) Changes: OpenGL (JOGL) support has been added. OpenGL enhancements include shaded polygons, alpha blending, and real-time scaled and rotated sprites. Also included is video-synchronized variable frame rate support. A new game, Ogrotron, has been added.
JGame game engine that runs Java 1.2+ platform (with optional OpenGL enhancement JGame (Default branch)
JGame 3.2 (Default branch) Read more at FreshMeat
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1.2+   {key13}