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Micropolis 1.0 (Default branch)

FreshMeat

Friday January 11, 2008. 09:48 AM
FreshMeat

Micropolis is a city simulation game engine based on the original classic SimCity source code. Micropolis is based on the Tcl/Tk version of SimCity. It consists of the micropolis module, which is the engine recast as a C++ class; the cellengine module, which is a cellular automata machine engine; and the tileengine module, which is a Cairo based tile renderer. It is intended to be used with the OLPC's Sugar user interface environment, but layered so the core code is useful in other contexts. License: GNU General Public License v3 Changes: This version was recast as a C++ class, cleaned up, and integrated with Python using SWIG.
Micropolis city simulation game engine based original classic SimCity source code. Micr Micropolis (Default branch)
Micropolis 1.0 (Default branch) Read more at FreshMeat
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classic   {key13}