Terrain Generation 0.3 (Default branch) |
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Terrain Generation is a program designed to
produce realistic elevation maps. Various methods
are used to simulate faulting, rain, and gravity
erosion. There is also a 2D cos transform that can
be used. The program currently saves terrain as a
Wavefront's Advanced Visualizer Object file (.obj).
License: MIT/X Consortium License
Changes:
Relief shading was added to better show the
terrain generated. A minimal smoothing algorithm
that focuses on getting rid of large spikes left
by the rain algorithm was added.
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